數學是日常生活必備的基礎知識,國小學生的數學能力將持續影響其成年生活的諸多面向。研究顯示貼近生活情境的學習方式較能激起數學學習障礙學生的學習動機與成效,基於情境認知觀點,本研究利用3D及虛擬實境技術開發一個「虛擬實境網路學習平台」,同時以主題式與遊戲動畫方式設計國小數學學習障礙學生適用之3D電子書素材,並以國小數學學習障礙學生為教學實驗對象,藉以驗證本研究結果的成效。整個研究過程規畫二年的期程,第一年除設計並開發虛擬實境網路學習平台之外,並以國小學生認知學習觀點為基礎,發展符合數學學習障礙學生的身境學習模式,並設計身境輔助學習基模;第二年則發展身境學習系統模式、設計身境教材腳本、及身境教材關聯技術管理模式,開發並將身境教材及關聯技術嵌入虛擬實境網路學習平台後,透過教學實證評估數學學習障礙學生的學習效能。 Math is one kind of basing knowledge in our life. The math abilities of elementary student will continue to influence his/her adult life. Past studies suggested the situated learning method can improve the learning motives and effectiveness for the students who have math learning disabilities. Basing on the Situated Cognition perspective, this study will use the 3D and Virtual Reality(VR) technologies to develop a VR Network Learning Portal and 3D eBook based on the theme and game animation design for those elementary students with math learning disabilities. Finally, the performance of this study will be examined by taking teaching experiment for the samples come from the of elementary school students who have math learning disabilities. There are two stages planned in this study. In first year, the activities taken are 1) designing and implementing a VR Network Learning Portal, 2) developing the situated learning models for those students with math learning disabilities based on the Situated Cognition perspective, 3) designing the learning patterns of situated assist. In second year, this study tries to 1) develop the models of situated learning system, 2) design situated scenarios of teaching material, 3)design the managed model for the connected technologies of situated teaching materials, 4) embed those situated teaching materials and connected technologies into the VR Network Learning Portal after they are developed, 5)evaluate the learning effectiveness for those students who have math learning disabilities by experimental method.