隨著網路的普及和線上遊戲成癮遊戲的發展,國小高年級學童如何正確應對線上遊戲成癮的誘惑,越來越成為學童父母、學校及相關學者的研究重點。國小高年級學童正處於人格發育與學業成就最為關鍵的時期,線上遊戲成癮現象的普遍化已經引起了人們的普遍關注。線上遊戲成癮與學業成就之間的相關性如何?是否對學童學業成就造成重大影響?如何有效地避免線上遊戲成癮給學童帶來的負面影響?國家教育機關、學校、社會、家庭應當怎樣之措施? 本研究探討國小高年級學童學業成就與線上遊戲成癮之間的關係,對其深入的探索與分析有助於學童學業成就提高與人格完整,亦能為教育行政機關、家長、學校教師提供有價值之參考。亦能提醒學校與家長在對學童教育之時,應該注重其網際網路的科學使用以及線上遊戲成癮的心理輔導,以作為預防學童出現線上遊戲成癮狀況的相關計劃制定與實施的依據。 本研究以臺中市梧棲區大德國民小學為研究對象,國小五、六年級學生學業成就與線上遊戲成癮之結果,研究發現:一、臺中市梧棲區大德國民小學線上遊戲成癮的現況為中間偏低程度,以線上遊戲成癮耐受性較為嚴重。二、不同性別的學童在線上遊戲成癮與學業成就上具有顯著差異性,在線上遊戲成癮方面男生的嚴重性高於女生,在學業成就方面男生、女生沒有差異。三、不同年級的學童在線上遊戲成癮與學業成就上具有明顯差異。四、不同家庭型態的學童在線上遊戲成癮與學業成就上具有顯著差異性。在學業成就方面,雙親優於單親家庭。五、不同線上遊戲成癮年資的學童在線上遊戲成癮與學業成就上有明顯差異。六、不同每週線上遊戲成癮時間的學童在線上遊戲成癮具有顯著差異性,但在學業成就上未具有顯著差異性。七、不同線上遊戲成癮類型的學童在網路成癮具有顯著差異性,其中動作類及角色扮演為主的學生嚴重性較高。八、不同線上遊戲成癮平臺的學童在網路成癮具有顯著差異性,在電腦、手機線上遊戲成癮的學生嚴重性較高,但在學業成就上未具有顯著差異性。九、學童的線上遊戲成癮與學業成就有顯著負相關,成癮學童在線上遊戲成癮上高於非成癮學童,顯示成癮學童在趨向線上遊戲成癮方面較非成癮學童嚴重。成癮學童在學業成就上低於非成癮學童,顯示成癮學童在學業成就方面較非成癮學童低落。 本研究根據上述研究結論提出若干建議,以供實務應用與未來研究之參考。 The study discusses the relationship between senior students’ academic achievements and their online game addictions in elementary schools. The result helps to improve students’ academic achievements, to promot their integral personality, and to provide a valuable reference for educational administrative organizations. This study takes the Dade elementary school in Wuchi district of Taichung as the research object and analyzes the relation between fifth and sixth grades students’ academic achievements and their addiction to online games. The study findings are as following: A. The online-game internet addiction tolerance (IAT) is more serious for lower academic achievements students at Dade elementary school in Wuchi district of Taichung. B. In the aspect of online-game addiction, the boys exceed the girls.C. Students in different grades have significantly differences in the online-game addictions and academic achievements.D. As for academic achievements, students from two-parent families are doing better than those from single-parent families.E. The years of addiction and academic achievement of students are negatively correlated.F. Students who spend more time playing online games weekly have a higher possibility to get addicted.G. Students who are fond of playing action and role play games experience higher degree of addiction disorder.H. With regarding to the different online-game platforms, computers and smart-phones have higher degree of addiction.I. Students who are addicted to online games have lower academic achievements than those who are not addicted.