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請使用永久網址來引用或連結此文件:
http://nhuir.nhu.edu.tw/handle/987654321/28227
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題名: | 樂齡桌遊教具設計之研究 |
其他題名: | An Investigation of Developing and Designing Board Games for Senior Citizens |
作者: | 葉小嬋 YEH, HSIAO-CHAN |
貢獻者: | 文化創意事業管理學系 趙家民;黃昱凱 CHAO, CHIA-MING;HUANG, YU-KAI |
關鍵詞: | 高齡化;桌上遊戲;樂齡 board games;senior citizens;elderly |
日期: | 2020 |
上傳時間: | 2022-04-29 11:42:02 (UTC+8) |
摘要: | 本研究皆在探討從零到有樂齡桌遊教具設計相關研究,以樂齡族群使用者為設計目標,遊戲背景故事以具有生活連結性的搭乘計程車為創作主題,本研究採以文獻探討,創作實踐法,訪談法等研究方法進行。本研究目的有:1.彙集文獻資料分析與整理,探討台灣桌遊的現況,及社區課程使用桌遊之種類,分析出遊戲的題材與規則,是否適合樂齡族群。2.探討台灣桌遊市場相關樂齡族群桌遊開發現況,分析出所需要研究設計的定位與方向。3.依上述所得的文獻資料,進行桌遊的設計研究,歸納出研究方法,與開發的研究過程。4.將研發成果讓玩家實際參與遊戲,進行訪談法彙集及分析玩家的感受與建議。 本研究創作的桌上遊戲名稱為「呼叫計程車」,將生活上實際的叫車模式改變成桌上遊戲,加入程式概念、座標、財商在遊戲過程中,透過遊戲過程中達到活化大腦運動的目的。本研究結論如下:1.從台灣樂齡桌遊的現況與社區實際使用桌遊帶入的課程,可分析出桌上遊戲的題材與遊戲規則。2.桌遊有許多的設計方法可以運用,透過文獻資料彙集了解樂齡族族需求,歸納分析出適合的設計方法。3.桌遊設計過程透過彙集的資料,提供足夠的研究方向進行開發研究。4.本研究創作出一套以樂齡者為目標的桌遊,結合時代新潮流的程式概念與財商的遊戲架構,具有一定特色,且在樂齡界獲得許多使用者的喜愛與認同,也促進樂齡者想要有代間學習一起同樂的動力,是值得推廣的一項設計。 This research is about the creation of board games: the purpose of this board game design is for the senior citizens, and the theme of the game is “Call a taxi” which has a good Real-life connection. This research is carried out by using several research methods such as Literature discussion, Creative practice method and Interview method. The objectives of this study are: 1.To collect and analyze the information related to board games in Taiwan market, introduce the current situation of Taiwan board games, find out the types of board games used in community courses, and analyze whether the current existing themes and rules of the games in Taiwan are suitable for the elderly(senior citizens). 2.To explore the status in the Taiwanese board game market for senior citizens, find out some possible directions for a better development of board game designing for certain age groups.3.According to the obtained literature information mentioned above, carry out some developments of board games, to summarize the research methods and also, to summarize research processes for the developments. 4.The research and development results will be used among the target groups. Senior citizen volunteers can actually participate in the games. Feedbacks and suggestions from interviews with participants will be collected for further analysis. The name of the board game created in this study is “Call a taxi”. It makes the actual process of calling a taxi into a board game. Coding concepts, coordinates, and finance related knowledges are added to the game. Brain training can be achieved through the game. The conclusion of this study listed as follows: 1.From study of the current status of board games for senior citizens and the community courses with board games in Taiwan, the popular themes and rules of board games can be analyzed.2.There are many design methods that can be used for board games, through the analysis from the collected literatures and results of the interviews with participants, we can understand the needs of the elderly group, so can create a better direction with suitable board game design methods.3.The process of designing this board game provides sufficient direction for senior citizens board games development research through the collected data.4.This study has created a set of board game especially for senior citizens, combining some most popular knowledges in this era such as coding and basic financial practices. And this unique game concept has been liked among the senior citizen groups. This fun gaming experience also creates intergeneration learning motivation for our elderly participants which is a great turn out. Therefor it is worthy for a continuous promotion to the society. |
顯示於類別: | [文化創意事業管理學系] 博碩士論文
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