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    Title: 台灣Cosplayer之認同類型與認同建構
    Other Titles: Type and Construction of Cosplayers' Identity in Taiwan
    Authors: 黃桔誠
    HUANG, JIE-CHENG
    Contributors: 應用社會學系社會學碩士班
    蘇峰山
    SU, FONG-SAN
    Keywords: 自我認同;媒體圖像;場次;網路社群
    Self-identification;Media images;Cosplay events;Online community;Cosplay
    Date: 2021
    Issue Date: 2022-08-18 14:41:02 (UTC+8)
    Abstract:   在台灣Cosplay圖像來自兩報導,和Cosplayer的論述。1996年後台灣媒體以「角色扮演」作Cosplay的中文翻譯。報導的圖像隨時間不同,從第二世代的「群魔」,第三世代「奇裝」轉向第四世代的「男性凝視」。一般民眾藉由媒體認識和了解Cosplay,報導帶來更多的參與者,提供Cosplay社群反對外界定義的凝聚力,從而Cosplayer以實踐和論述創造別於外界的認同圖像。  現有的研究大多著重於將Cosplay做為目的,探討在迷文化、亞文化、青少年文化和性別解放等較宏觀的範疇,缺少以Cosplay場域脈絡的論述、實踐和抵抗策略,形成對認同層面的討論。因此,本研究希望以Cosplayer社群為對象,探討Cosplay做為自我認同的手段,如何在場次與網路社群中,去理解與經驗Cosplayer的前後台邊界、攝影與論述型態,以及她們如何從媒體事件中獲得怎樣的意義,建構自我認同的圖像。本研究於2014年到2021年間,在Cosplay活動場次與網路社群採取深描法與田野觀察法,透過立意抽樣進行。  Cosplay來自粉絲對於二次元作品的三次元再現,但再現的脈絡在台灣具有雙重斷裂性,來自歷史Cosplay因外來文化的歷史脈絡斷裂,及台灣社會藉由媒體認識Cosplay。斷裂歷史的脈絡使Cosplay在台灣獲得再定義的空間,然而定義的話語權,始終受到壓抑;使Cosplay被直觀與形式框架。網路社群的興起帶來Cosplayer的話語權,透過網路社群形成自己的言語方式,但網路同時帶來內部的輿論戰。技術條件改變使Cosplayer獲得能動性,然而輿論戰最終又成為Cosplayer的壓抑性。在網路社群的圖像建構下,「Cosplay」逐漸成為一種明確的形式方式,透過探索Cosplayer在社群的養成過程可以發現:在網路社群的治理之下,Cosplayer的認同形式正悄悄改變。  本研究透過考察論述類型指出Cosplay做為一種再現的表現形式、身體美學、技術所組成的價值,如何將迷群的二次元(紙本)幻想,實踐在三次元(身體),轉變成一般人能解讀的形象與情緒。最後希望藉由了解Cosplayer不同層次的身體經驗,讓建構對Cosplayer而言有意義、再脈絡的分析架構。
      Cosplay images in Taiwan come from two reports, and Cosplayer's discussion. After 1996, Taiwanese News report used “Role playing” as the Chinese translation of Cosplay. The images reported have changed over time, from the second generation of “Monsters”, the third generation of “Weird costume” to the fourth generation of “Male gaze”. The general public knows and understands Cosplay through the media, reports bring more participants, and provides the cosplay community with the cohesion of opposing external definitions, so that Cosplayer can create images of recognition that are different from the outside world through practice and discussion.  Most of the existing researches focus on cosplay as the purpose, and explore the broader categories of fan culture, subculture, youth culture, and gender liberation. They lack the discourse, practice and resistance strategies in the context of Cosplay to form an identity level. discuss. Therefore, this study hopes to use the Cosplayer community as the object to explore how Cosplay as a means of self-identification can understand and experience the front-end and back-office boundaries, photography and discussion styles of cosplayers, and how they do in the scenes and online communities. What kind of meaning is obtained from media events and construct images of self-identification. From 2014 to 2021, this research was conducted by using in-depth description and field observation methods in Cosplay events and online communities through conceptual sampling.  Cosplay comes from fans' three-dimensional reproduction of the two-dimensional works, but the recurring context has a double fracture in Taiwan. Cosplay from history is broken due to the historical context of foreign cultures, and Taiwanese society recognizes cosplay through the media. Breaking the historical context allows Cosplay to gain a redefinition space in Taiwan. However, the right to speak in definition has always been suppressed; Cosplay is framed by intuition and form. The rise of the online community brings Cosplayer's right to speak, through the online community to form its own way of speech, but the Internet also brings internal public opinion wars. Changes in technical conditions have enabled Cosplayer to gain initiative, but the battle of public opinion eventually became Cosplayer's oppressive nature. Under the image construction of the online community, “Cosplay” has gradually become a clear formal method. By exploring the development process of cosplayer in the community, we can find that under the governance of the online community, the form of identity of cosplayer is quietly Change.  This research points out the value of Cosplay as a form of representation, body aesthetics, and technology by examining the types of discourses, and how to transform the illusion of the second element (paper) of the mystery into the three-dimensional (body) and transform it into an ordinary person's ability. Interpreted images and emotions. Finally, I hope that by understanding Cosplayer's different levels of physical experience, we can construct a meaningful and contextual analysis framework for Cosplayer.
    Appears in Collections:[Department of Applied Sociology, The M.A. Program of Sociology] Disserations and Theses(M.A. Program in Sociology)

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